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Description

The ResourceArrayId enumeration is an opaque token identifying a resource array binding reflected from an IShaderProgram. It is used when binding IDataArray and ITexelArray resources.

ImportantImportant

ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.

Members

Name Description
Public Enum Null
Indicates that no matching resource array binding was found or that no resource array slot is selected.

See also