Home -> ResourceArrayId
Description
The ResourceArrayId enumeration is an opaque token identifying a resource array binding reflected from an IShaderProgram. It is used when binding IDataArray and ITexelArray resources.
Important
ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.
Members
| Name | Description | |
|---|---|---|
| Null |
Indicates that no matching resource array binding was found or that no resource array slot is selected.
|