Home -> IStateContainer -> BindResourceArray
Description
The BindResourceArray method sets up a binding to either an IDataArray or ITexelArray object.
Important
In order to create or bind to a resource array, the ResourceArrays feature must be supported on the IGraphicsDevice, and activated when the CreateRenderer method is called.
Usage
void BindResourceArray(ResourceArrayId resourceArrayId, IDataArray* resourceBuffer, bool resetCounter = true);
void BindResourceArray(ResourceArrayId resourceArrayId, ITexelArray* resourceBuffer);
Argument list
- resourceArrayId [ResourceArrayId]
- The ResourceArrayId of the resource array to bind
- resourceBuffer [IDataArray*]
- The IDataArray to bind
- resourceBuffer [ITexelArray*]
- The ITexelArray to bind
- resetCounter [bool]
- When binding an IDataArray with an attached counter, specifies whether the counter should be reset when this binding is performed.