Home -> IShaderProgram -> GetResourceArrayId
Description
The GetResourceArrayId method retrieves the ID of the specified resource array (ITexelArray or IDataArray), or ResourceArrayId::Null if the resource could not be found.
Usage
ResourceArrayId GetResourceArrayId(const Marshal::In<std::string>& name) const;
Argument list
- name [const Marshal::In<std::string>]
- The shader-visible resource or input name to look up.
Return value
- [ResourceArrayId]
- The ID of the named resource array, or ResourceArrayId::Null if no matching resource exists.