Home -> IGraphicsDevice -> FrameBufferLimits
Description
The FrameBufferLimits structure reports information on limits an IGraphicsDevice object has which relate to framebuffers, as returned by the GetFrameBufferLimits method.
Members
| Name | Type | Description | |
|---|---|---|---|
| maxFrameBufferWidth | uint32_t |
Reports the maximum supported width of a drawable surface attached to a framebuffer, in pixels.
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| maxFrameBufferHeight | uint32_t |
Reports the maximum supported height of a drawable surface attached to a framebuffer, in pixels.
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| maxFrameBufferColorAttachments | uint32_t |
Reports the maximum number of colour output targets which can be bound in a fragment shader, or attached to a
IFrameBuffer object using the BindTexture
method.
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| depthRange | DepthRange |
Reports how depth values are mapped to numeric values by the underlying graphics API.
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