Home -> IGraphicsDevice -> DepthRange
Description
The DepthRange enumeration reports how depth values are mapped to numeric values by the underlying graphics API. This value is reported as a member of the FrameBufferLimits structure, as returned by the GetFrameBufferLimits method on IGraphicsDevice objects.
Members
| Name | Description | |
|---|---|---|
| ZeroToOne |
When normal depth clamping/clipping rules are applied, generated depth values are in the range 0.0 to 1.0.
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| NegativeOneToOne |
When normal depth clamping/clipping rules are applied, generated depth values are in the range -1.0 to 1.0.
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