Home -> IGraphicsDevice -> DepthRange

Description

The DepthRange enumeration reports how depth values are mapped to numeric values by the underlying graphics API. This value is reported as a member of the FrameBufferLimits structure, as returned by the GetFrameBufferLimits method on IGraphicsDevice objects.

Members

Name Description
Public Enum ZeroToOne
When normal depth clamping/clipping rules are applied, generated depth values are in the range 0.0 to 1.0.
Public Enum NegativeOneToOne
When normal depth clamping/clipping rules are applied, generated depth values are in the range -1.0 to 1.0.

See also