Home -> IFrameBuffer -> BindTexture
Description
The BindTexture method binds the specified texture to the framebuffer.
Usage
SuccessToken BindTexture(ITextureBuffer2D* texture, AttachmentType type, size_t index = 0);
Argument list
- texture [ITextureBuffer2D*]
- The texture to attach to the framebuffer.
- type [AttachmentType]
- The attachment type to bind.
- index [size_t]
- The attachment index within the specified attachment type.
Return value
- [SuccessToken]
- True if the operation succeeded, false otherwise. An assertion will be raised in debug builds if the result is not tested.