Home -> TextureId
Description
The TextureId enumeration is an opaque token identifying a texture resource reflected from an IShaderProgram. It is used by IStateContainer implementations when binding or unbinding texture resources.
Important
ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.
Members
| Name | Description | |
|---|---|---|
| Null |
Indicates that no matching texture resource was found or that no texture binding slot is selected.
|