Home -> TextureId

Description

The TextureId enumeration is an opaque token identifying a texture resource reflected from an IShaderProgram. It is used by IStateContainer implementations when binding or unbinding texture resources.

ImportantImportant

ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.

Members

Name Description
Public Enum Null
Indicates that no matching texture resource was found or that no texture binding slot is selected.

See also