Home -> IShaderProgram -> GetTextureId
Description
The GetTextureId method retrieves the ID of the specified texture input, or TextureId::Null if the texture input could not be found.
Usage
TextureId GetTextureId(const Marshal::In<std::string>& name) const;
Argument list
- name [const Marshal::In<std::string>]
- The shader-visible resource or input name to look up.
Return value
- [TextureId]
- The ID of the named texture resource, or TextureId::Null if no matching texture exists.