Home -> StateBufferId
Description
The StateBufferId enumeration is an opaque token identifying a state buffer binding reflected from an IShaderProgram. It is used when binding state buffer resources and when loading a reflected state buffer layout.
Important
ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.
Members
| Name | Description | |
|---|---|---|
| Null |
Indicates that no matching state buffer binding was found or that no state buffer slot is selected.
|