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Description

The StateBufferId enumeration is an opaque token identifying a state buffer binding reflected from an IShaderProgram. It is used when binding state buffer resources and when loading a reflected state buffer layout.

ImportantImportant

ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.

Members

Name Description
Public Enum Null
Indicates that no matching state buffer binding was found or that no state buffer slot is selected.

See also