Home -> IShaderProgram -> GetStateBufferId
Description
The GetStateBufferId method retrieves the ID of the specified state buffer, or StateBufferId::Null if the buffer could not be found.
Usage
StateBufferId GetStateBufferId(const Marshal::In<std::string>& name) const;
Argument list
- name [const Marshal::In<std::string>]
- The shader-visible resource or input name to look up.
Return value
- [StateBufferId]
- The ID of the named state buffer, or StateBufferId::Null if no matching buffer exists.