Home -> SamplerId
Description
The SamplerId enumeration is an opaque token identifying a separate sampler resource reflected from an IShaderProgram. It is used when the device and renderer support separate texture sampler bindings.
Important
ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.
Members
| Name | Description | |
|---|---|---|
| Null |
Indicates that no matching sampler resource was found or that no sampler binding slot is selected.
|