Home -> SamplerId

Description

The SamplerId enumeration is an opaque token identifying a separate sampler resource reflected from an IShaderProgram. It is used when the device and renderer support separate texture sampler bindings.

ImportantImportant

ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.

Members

Name Description
Public Enum Null
Indicates that no matching sampler resource was found or that no sampler binding slot is selected.

See also