Home -> IShaderProgram -> GetSamplerId

Description

The GetSamplerId method retrieves the ID of the specified separate texture sampler, or SamplerId::Null if the sampler could not be found.

Usage

SamplerId GetSamplerId(const Marshal::In<std::string>& name) const;

Argument list

name [const Marshal::In<std::string>]
The shader-visible resource or input name to look up.

Return value

[SamplerId]
The ID of the named sampler, or SamplerId::Null if no matching sampler exists.

See also