Home -> ITextureSampler2DArray
Declaration
class ITextureSampler2DArray :public ITextureSampler;Description
The ITextureSampler2DArray interface represents a sampler for performing texture lookups from ITextureBuffer2DArray resources in a shader.
Enumerations
| Name | Description | |
|---|---|---|
| WrapMode |
Defines the way texture coordinates are wrapped during sampling
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| FilterMode |
Defines the filter mode to use during sampling
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| MipmapMode |
Defines the mipmap mode to use during sampling
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Members
Initialization methods
| Name | Description | |
|---|---|---|
| Delete |
Schedules the object for deletion. After calling this method, the object will be destroyed after the current
frame completes drawing.
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Format methods
| Name | Description | |
|---|---|---|
| SetTextureWrapMode |
Specifies the wrap mode to use when sampling from the texture
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| SetTextureFilterMode |
Specifies the filter mode to use when sampling from the texture
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| SetTextureMipmapMode |
Specifies the filter mode to use when sampling from the texture
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| SetMipmapLevelMapping |
Adjusts the way mipmap levels are used by the sampler
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| SetAnisotropicFilterMode |
Allows anisotropic filtering to be enabled and configured for sampling from the texture. Requires the AnisotropicFiltering
feature to be enabled when creating the renderer.
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