Home -> ITexelArray -> UsageFlags
Description
The UsageFlags enumeration declares how an ITexelArray may be used after allocation. These flags must be set before allocation so the renderer can create the correct native resource and binding permissions.
Members
| Name | Description | |
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| Default |
Requests the default texel array usage.
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| ShaderInput |
Allows the texel array to be bound for shader reads.
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| ShaderOutput |
Allows the texel array to be bound for shader writes.
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| TransferSource |
Allows the texel array to be used as the source of a GPU-side transfer operation.
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| TransferDestination |
Allows the texel array to be used as the destination of a GPU-side transfer operation.
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