Home -> ITexelArray -> UsageFlags

Description

The UsageFlags enumeration declares how an ITexelArray may be used after allocation. These flags must be set before allocation so the renderer can create the correct native resource and binding permissions.

Members

Name Description
Public Enum Default
Requests the default texel array usage.
Public Enum ShaderInput
Allows the texel array to be bound for shader reads.
Public Enum ShaderOutput
Allows the texel array to be bound for shader writes.
Public Enum TransferSource
Allows the texel array to be used as the source of a GPU-side transfer operation.
Public Enum TransferDestination
Allows the texel array to be used as the destination of a GPU-side transfer operation.

See also