Home -> VertexAttributeId
Description
The VertexAttributeId enumeration is an opaque token identifying a vertex attribute input reflected from an IShaderProgram. It is used when binding per-vertex or per-instance attribute data to an IRenderableNode.
Important
ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.
Members
| Name | Description | |
|---|---|---|
| Null |
Indicates that no matching vertex attribute input was found or that no vertex attribute slot is selected.
|