Home -> VertexAttributeId

Description

The VertexAttributeId enumeration is an opaque token identifying a vertex attribute input reflected from an IShaderProgram. It is used when binding per-vertex or per-instance attribute data to an IRenderableNode.

ImportantImportant

ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.

Members

Name Description
Public Enum Null
Indicates that no matching vertex attribute input was found or that no vertex attribute slot is selected.

See also