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Description

The StateValueId enumeration is an opaque token identifying an individual state value reflected from an IShaderProgram or IStateBuffer. It is used when setting or resetting scalar, vector, matrix, or array state data.

ImportantImportant

ID values are renderer-generated tokens. Applications should obtain them from shader reflection methods rather than constructing arbitrary values.

Members

Name Description
Public Enum Null
Indicates that no matching state value was found or that no state value slot is selected.

See also