Home -> RendererPlugin -> SetModuleHandle
Description
The SetModuleHandle method stores an owning handle for the renderer plugin module and shares it with copies of the renderer plugin object.
Important
This method is normally called by plugin loading code. Applications using RenderPluginEnumerator do not need to call it directly.
Usage
void SetModuleHandle(IModuleHandle::unique_ptr moduleHandle);
Argument list
- moduleHandle [IModuleHandle]
- The module handle to store on the renderer plugin object.