Home -> RawVertexAttribute
Declaration
class RawVertexAttribute :public IVertexAttribute;Description
The RawVertexAttribute class defines a vertex attribute, used to provide vertex shader input data such as vertex coordinates for an IRenderableNode object during drawing. In order to use a vertex attribute, it must first be added to an IVertexBuffer, which then needs to be allocated. Once the attached buffer has been allocated, the vertex attribute can then be bound to any number of IRenderableNode objects.
The RawVertexAttribute class is similar to VertexAttribute, however unlike VertexAttribute this class is not templated, and provides no compile-time type safety to ensure it is used with arguments of the correct type, nor does it ensure that type characteristics such as stride are correctly determined by default. For this reason, it is recommended to use the VertexAttribute class where possible. The RawVertexAttribute class is intended more for use behind higher level support libraries, where aspects such as type safety have already been handled for the application programmer by those libraries, and a simple attribute type is desired to forward already validated information to the renderer.
Unlike most other types in this API, the VertexAttribute class is a concrete type that is directly created by the application, and passed into the API. Internally, this class derives from the IVertexAttribute interface, which allows the class implementation to be fully separated over pure virtual interfaces from the renderers.
Enumerations
| Name | Description | |
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| DataType |
Indicates the fundamental type of the data contained in this attribute
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| PerformanceHint |
Flags to provide hints to the graphics system about how the application will use this attribute. Correct use of
performance hints allows the renderer to optimize the way the data is stored and modified to give the best
performance.
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| DataPersistenceFlags |
Flags to provide hints to the graphics system about the required lifetime of data stored in this attribute.
These flags can be used to reduce memory requirements or increase performance in some circumstances.
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Members
Constructors
| Name | Description | |
|---|---|---|
| Constructor |
Creates a RawVertexAttribute object. Note that the type itself is immutable, and all state is passed into the constructor.
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Type methods
| Name | Description | |
|---|---|---|
| GetDataType |
Returns the type of a single index entry
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| GetVertexCount |
Returns the number of vertices accessible through this vertex attribute
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| GetAttributeElementCount |
Returns the number of elements in the vector type set as the type of this vertex attribute
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| GetDataTypeByteSize |
Returns the size of a single vertex entry in bytes
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Usage methods
| Name | Description | |
|---|---|---|
| GetPerformanceHintCpu |
Returns the specified CPU performance hint for this vertex attribute
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| GetPerformanceHintGpu |
Returns the specified GPU performance hint for this vertex attribute
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| GetDataPersistenceFlags |
Returns the specified data persistence flags for this vertex attribute
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Binding methods
| Name | Description | |
|---|---|---|
| IsBoundToBuffer |
Reports whether this attribute has already been bound to a buffer
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| BuildReadOnlyAttribute |
Attempts to populate a ReadOnlyVertexAttribute
from this attribute. Note that this attribute must already have been bound to a buffer for the call to
succeed.
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Data methods
| Name | Description | |
|---|---|---|
| SetInitialData |
Supplies initial data to use when allocating the buffer this attribute is assigned to. Note that the supplied
memory must remain valid and accessible until the AllocateMemory
method is called.
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| QueueDataUpdate |
Updates data in the associated buffer. Unlike the SetInitialData method, the provided
memory can be modified or deallocated immediately after this method returns.
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