Home -> ITextureBuffer -> SetPerformanceHints
Description
The SetPerformanceHints method provides hints to the renderer about how this texture buffer will be read and written.
Usage
void SetPerformanceHints(PerformanceHint performanceHintCpu, PerformanceHint performanceHintGpu);
Argument list
- performanceHintCpu [PerformanceHint]
- The hint describing how the CPU is expected to read from or write to the resource.
- performanceHintGpu [PerformanceHint]
- The hint describing how the GPU is expected to read from or write to the resource.