Home -> ITextureBuffer -> SetDataPersistenceFlags
Description
The SetDataPersistenceFlags method provides hints to the renderer about the required lifetime of existing texture data.
Usage
void SetDataPersistenceFlags(DataPersistenceFlags dataPersistenceFlags);
Argument list
- dataPersistenceFlags [DataPersistenceFlags]
- The persistence flags that describe when existing resource data may be discarded.