Home -> ITextureBuffer -> SetDataPersistenceFlags

Description

The SetDataPersistenceFlags method provides hints to the renderer about the required lifetime of existing texture data.

Usage

void SetDataPersistenceFlags(DataPersistenceFlags dataPersistenceFlags);

Argument list

dataPersistenceFlags [DataPersistenceFlags]
The persistence flags that describe when existing resource data may be discarded.

See also