Home -> IStateGroupNode -> SetPolygonWindingOrder

Description

The SetPolygonWindingOrder method sets the PolygonWindingOrder for the IStateGroupNode. All child renderable will use the set winding order to determine their facing direction. It is PolygonWindingOrder::CounterClockwise by default.

Usage

void SetPolygonWindingOrder(PolygonWindingOrder windingOrder);

Argument list

windingOrder [PolygonWindingOrder]
The polygon winding order to use

See also