Home -> IStateGroupNode -> SetPolygonWindingOrder
Description
The SetPolygonWindingOrder method sets the PolygonWindingOrder for the IStateGroupNode. All child renderable will use the set winding order to determine their facing direction. It is PolygonWindingOrder::CounterClockwise by default.
Usage
void SetPolygonWindingOrder(PolygonWindingOrder windingOrder);
Argument list
- windingOrder [PolygonWindingOrder]
- The polygon winding order to use