Home -> IShaderProgram -> ConfigureShaderTarget

Description

The ConfigureShaderTarget method sets optional configuration settings for the renderer to use when loading and compiling shader code.

Usage

SuccessToken ConfigureShaderTarget(const ShaderTargetInfoBase& shaderTargetInfo);

Argument list

shaderTargetInfo [const ShaderTargetInfoBase]
The target-specific shader configuration structure to apply before shader code is loaded.

Return value

[SuccessToken]
True if the operation succeeded, false otherwise. An assertion will be raised in debug builds if the result is not tested.

See also