Home -> IRenderableNode -> SetDebugName
Description
The SetDebugName method sets a debug name for this renderable node, where supported by the renderer and native graphics API.
Important
Debug names are intended for diagnostics only. They do not affect rendering behaviour, resource identity, sorting, or lifetime.
Usage
void SetDebugName(const Marshal::In<std::string>& name);
Argument list
- name [const Marshal::In<std::string>]
- The debug name to associate with this object for native API diagnostics, render markers, and renderer log output.