Home -> IFrameBuffer -> DefineViewportRegion
Description
The DefineViewportRegion method defines the position and size of the viewport to draw into within the bound texture or window.
Usage
void DefineViewportRegion(const V2UInt32& startPos, const V2UInt32& size);
Argument list
- startPos [const V2UInt32]
- The top-left pixel position of the viewport rectangle.
- size [const V2UInt32]
- The pixel dimensions of the viewport rectangle.