Home -> IFrameBuffer -> BindMultiSamplingResolveTexture
Description
The BindMultiSamplingResolveTexture method binds a texture to resolve a multisampled framebuffer attachment to.
Usage
SuccessToken BindMultiSamplingResolveTexture(ITextureBuffer2D* texture, AttachmentType type, size_t index = 0);
Argument list
- texture [ITextureBuffer2D*]
- The texture that receives resolved multisample data.
- type [AttachmentType]
- The attachment type to resolve.
- index [size_t]
- The attachment index within the specified attachment type.
Return value
- [SuccessToken]
- True if the operation succeeded, false otherwise. An assertion will be raised in debug builds if the result is not tested.